I just wanna start by saying this game is great!! So much fun and such a simple premise yet done very well and effective! One thing that I wish was possible (not sure if this was planned for the future) is the ability to have multiple weapons during a run! I know in the description it says go in with 2 food themed weapons, but I think this type of game truly shines when you're able to swap through multiple weapons to mow down the hordes! Kind of like swapping your primary and secondary for new weapons, which I thought was gonna be capable with the dealer but all of the weapon options were grayed out. Another comment posted about it, but I couldn't die and my health went into the negatives. Also, speaking of the dealer, the same kind of thing happened when buying recipes from his shop. I wouldn't have enough of the "B" currency (not sure of the name :p ) yet would still be able to buy things that costed more than I owned, then my B currency value would drop into the negatives. Also a couple of super floaty jumps in specific places which I can't tell were intentional or not, but were a lot of fun so maybe a movement mechanic could be added to the game at some point! Another small thing was the fact that my character would start running backwards sometimes after a wave ended and the recipes popped up. Last thing, pretty sure this is what triggers it but not 100% sure, when going to the upgrade bench while a bunch of enemies were nearby, the upgrade bench animation would slow down drastically then return back to normal. I know the game is still super early in development so I wanted to list a couple of things I ran into while playing! Again super fun game and amazing concept, wacky shooters are always a blast and definitely need more representation so I'm glad you're helping! Can't wait for the next update! :)
Yeahhh, about that. In 0.16.3 no enemies could spawn for some people ( at random ), but then in 0.16.4, i fixed it. But somehow that came with the bug, that you can't die :/ Honestly don't know how it happended. Try the older version, you should be able to die on those.
Try and download this version : https://mrlonelydk.itch.io/debuggin Password : debug And comment what errors pop up in the debug console. I can't do this since the game functions on my pc
Ive just tried to download the game, and on all dificulties, the neemies spawn, so i have no clue what is happening on ur builds of the game. It should work, and it does, just not for you for some reason.
Maybe the nemies do spawn in and you just need to walk a bit around the map to find them?
Ive just tried to download the game, and on all dificulties, the neemies spawn, so i have no clue what is happening on ur builds of the game. It should work, and it does, just not for you for some reason.
Maybe the nemies do spawn in and you just need to walk a bit around the map to find them?
Try and download this version : https://mrlonelydk.itch.io/debuggin Password : debug And comment what errors pop up in the debug console. I can't do this since the game functions on my pc
Try and download this version : https://mrlonelydk.itch.io/debuggin Password : debug And comment what errors pop up in the debug console. I can't do this since the game functions on my pc
This is a great game! Especially for the time it was made in! I've enjoyed the game but am a little bit confused on why I'm only allowed to unlock the same three recipes every dealer event. Besides that my only two very minor criticisms are
- Reloading cannot be done while sprinting which really cuts off the fluid movement shooter vibe, however this is pretty easily countered by reloading while you're in the air and strafe jumping
- And maybe scaling down the enemies' accuracy depending on the speed of the player. It's due to their insane accuracy at close range that I couldn't really find myself enjoying the shotguns as getting that close pretty much guarantees that you will take damage no matter how fast you are moving.
Other than that I would love to see a paid sequel sometime in the future, perhaps with a taxi that takes you to a random stage every once in a while? I would love to work on some more weapon concepts to offer up ideas. Either way you have done an amazing job here and I am most excited for your future projects! Keep up the great work! <3
- By the way, the dealer event is total oversight on my part. I was getting the random Recipes when the run would start and not when he spawned. Thanks for pointing it out.
- I do see your point in the reloading kinda destroying the vibe when slowing down the player. I will make it so that you can still sprint when reloading, which should make it feel a lot better :)
- And uuuh, about the enemies. I totally agree with that they are way too hard, and pretty much everyone who i watched play it, said the same thing. I guess it would be possible to adjust their accuracy smoothly between shooting where the player is at the moment of them shooting, and where the player is going to be once the shot hits, depending on the momentum of the player.
Also, i don't know if it was a problem for you, but the enemy wave/difficulty system goes more exponential curve rather than linear.
Again thanks for the feeback and i will look into making some changes as soon as i have time. And i like the idea with the taxi driver, it could definitely spice up the game.
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I just wanna start by saying this game is great!! So much fun and such a simple premise yet done very well and effective! One thing that I wish was possible (not sure if this was planned for the future) is the ability to have multiple weapons during a run! I know in the description it says go in with 2 food themed weapons, but I think this type of game truly shines when you're able to swap through multiple weapons to mow down the hordes! Kind of like swapping your primary and secondary for new weapons, which I thought was gonna be capable with the dealer but all of the weapon options were grayed out. Another comment posted about it, but I couldn't die and my health went into the negatives. Also, speaking of the dealer, the same kind of thing happened when buying recipes from his shop. I wouldn't have enough of the "B" currency (not sure of the name :p ) yet would still be able to buy things that costed more than I owned, then my B currency value would drop into the negatives. Also a couple of super floaty jumps in specific places which I can't tell were intentional or not, but were a lot of fun so maybe a movement mechanic could be added to the game at some point! Another small thing was the fact that my character would start running backwards sometimes after a wave ended and the recipes popped up. Last thing, pretty sure this is what triggers it but not 100% sure, when going to the upgrade bench while a bunch of enemies were nearby, the upgrade bench animation would slow down drastically then return back to normal. I know the game is still super early in development so I wanted to list a couple of things I ran into while playing! Again super fun game and amazing concept, wacky shooters are always a blast and definitely need more representation so I'm glad you're helping! Can't wait for the next update! :)
i... dont think thats supposed to happen
Yeahhh, about that. In 0.16.3 no enemies could spawn for some people ( at random ), but then in 0.16.4, i fixed it. But somehow that came with the bug, that you can't die :/ Honestly don't know how it happended. Try the older version, you should be able to die on those.
Would be nice if there was a cola/mentos weapon 1/5
Add a Coke and mentos based rocket launcher or someone who flies with it
Cool!
Enemies don't spawn at all for some reason
I'm actively trying to fix this right now
Try and download this version : https://mrlonelydk.itch.io/debuggin Password : debug And comment what errors pop up in the debug console. I can't do this since the game functions on my pc
It Should work now
what's the best way to contact you ?
Either through my discord server, or my email : mrlonelygamedev@gmail.com
Make devlog 2.
bro, it's only been 13 days
Can you make another melee weapon called fork.
at some point yeah
Ok thank you.
For some reason when I play, no enemies spawn. It says it is on wave 1 but literally nothing spawned.
Weird, never happend to anyone that i know of. What difficulty were you playing on
Tried all three difficulties
Ive just tried to download the game, and on all dificulties, the neemies spawn, so i have no clue what is happening on ur builds of the game. It should work, and it does, just not for you for some reason.
Maybe the nemies do spawn in and you just need to walk a bit around the map to find them?
I have the same problem as well
Ive just tried to download the game, and on all dificulties, the neemies spawn, so i have no clue what is happening on ur builds of the game. It should work, and it does, just not for you for some reason.
Maybe the nemies do spawn in and you just need to walk a bit around the map to find them?
k I'll try
yeah nothing, no bad guys are spawning, I'll try to uninstall and reinstall
Still nothing, I hope to see your feedback on what should I do
someone from my discord server may have found out what casues it, he had 2 of the same version installed at the same time
" apparently had two different installs of the same update?
deleted one and now all is well "
Hope this helps
Try and download this version : https://mrlonelydk.itch.io/debuggin Password : debug And comment what errors pop up in the debug console. I can't do this since the game functions on my pc
It should work now
someone from my discord server may have found out what casues it, he had 2 of the same version installed at the same time
" apparently had two different installs of the same update?
deleted one and now all is well "
Hope this helps
Try and download this version : https://mrlonelydk.itch.io/debuggin Password : debug And comment what errors pop up in the debug console. I can't do this since the game functions on my pc
It should work now
Where's the new video?
When will the boss be in game?
Well, theres 3 boses in the game at the moment, so what are you talking about
I want to know.
Nice update how much will the game cost?
idk, most likely 5-15 $, that is, when it gets on steam
Okkkkkk?
Looks like a cool game, launching it under wine however turned it into an acid trip sim :D
What the actual fuck
Can you play your own game please?
This is a great game! Especially for the time it was made in! I've enjoyed the game but am a little bit confused on why I'm only allowed to unlock the same three recipes every dealer event. Besides that my only two very minor criticisms are
- Reloading cannot be done while sprinting which really cuts off the fluid movement shooter vibe, however this is pretty easily countered by reloading while you're in the air and strafe jumping
- And maybe scaling down the enemies' accuracy depending on the speed of the player. It's due to their insane accuracy at close range that I couldn't really find myself enjoying the shotguns as getting that close pretty much guarantees that you will take damage no matter how fast you are moving.
Other than that I would love to see a paid sequel sometime in the future, perhaps with a taxi that takes you to a random stage every once in a while? I would love to work on some more weapon concepts to offer up ideas. Either way you have done an amazing job here and I am most excited for your future projects! Keep up the great work! <3
I greatly appreciate feedback you came back with.
- By the way, the dealer event is total oversight on my part. I was getting the random Recipes when the run would start and not when he spawned. Thanks for pointing it out.
- I do see your point in the reloading kinda destroying the vibe when slowing down the player. I will make it so that you can still sprint when reloading, which should make it feel a lot better :)
- And uuuh, about the enemies. I totally agree with that they are way too hard, and pretty much everyone who i watched play it, said the same thing. I guess it would be possible to adjust their accuracy smoothly between shooting where the player is at the moment of them shooting, and where the player is going to be once the shot hits, depending on the momentum of the player.
Also, i don't know if it was a problem for you, but the enemy wave/difficulty system goes more exponential curve rather than linear.
Again thanks for the feeback and i will look into making some changes as soon as i have time. And i like the idea with the taxi driver, it could definitely spice up the game.
PS: You are more than welcome to suggest your ideas in my discord server : https://discord.gg/ETjTpB6uKY
Edit: now that i look at the code. I think you were just very unlucky with the dealers recipes.
Nice game you are good at it.
Thanks bro