0.15


0.15

Gameplay Changes:

  • Upped the player's max speed from 15 to 17.
  • Upped the jump height a bit.
  • You now have a limited amount of time to complete an objective.
  • If you don't complete the objective in time, you lose points ( these scale with the current wave and difficulty )
  • The "Defending the Ultimate Dish" objective now only takes 20 sec in medium to capture, and 25 instead of 28 on hard
  • Fixed : Crouching dogdes all bullets
  • Removed all the negative effects from the Recipes
  • The bullets shouldn't collide with the sky any longer
  • Replaced all "Special" Recipes with legendary ones
  • Removed all elemental effects
  • Basic Meal Point multiplier : 0.75 => 1
  • Hot Sauce Point multiplier : 0.75 => 0.9
  • Deep Fried Point multiplier : 0.65 => 0.8
  • The recipes don't show up on screen until 2 seconds AFTER a wave is cleared. So you now have time to collect your points. ( this also fixes having enough money for a recipe, but you still coult not buy it )
  • All things buyable with the points now scale acordingly to the currentwave
  • All Dropped Enemy points also scale with the current wave ( but using a diferent equation )
  • Some Recipes have gotten diferent prices because i messed them up while trying to scale them with the current wave
  • Removed the "- 89% chace to fire" From the Recipe "Crunchy Granola Bar"

Visual Changes :

  • Added UI timer for the limited amount of time to complete an objective.
  • The "Defending the Ultimate Dish" objective now has a progression slider over it.
  • Made the objective UI (right under the wave number) a bit bigger.
  • Changed the color of the objective HUD.
  • MuzzleFlashes now stay attatched to the gun
  • New Enemy Hit-Effect
  • New Enemy Death-Effect
  • New Loadingscreen
  • Made the color of the tomato enemy projectile a bit darker
  • Added Headshot hitmarker and sound
  • Updated Weapon Running Animations
  • Updated Weapon Walking Animations
  • Updated Weapon Jumping Animations
  • UI Damage numbers will now change color based on if it was a Critical hit or Normal hit
  • New visuals for the Recipes ( not dealer guy's )
  • Added smoke particles to muzzleflash
  • Added a light source to muzzleflash
  • Melee Damage Numbers now spawn where you hit the enemy
  • Added camera animations when : Walking, Running, Jumping, Getting hit
  • Replaced Boss Cutscenes with a "Versus Screen"
  • Points now drop in : { 1000, 500, 100, 50, 10, 5, 1 }

Enemy Changes:

  • Enemies now prioritize the spawn points nearest to the player.
  • Added particle effects to enemies spawning.
  • Added holes in walls to better portray enemy spawns.
  • Enemy Health should now scale with the current wave
  • Enemies colliders now fit their models
  • Headshots now does at least 1.5x damage
  • Different body parts receive different amounts of damage
  • Enemies will now have healthbars pop up once you hit them once
  • No More prediction bullets
  • Enemies can't attack you, if you are not in their line of sight
  • After the enemy has attacked a couple of times, they will now change position
  • Enemies can now jump
  • Enemies are now Tick Based ( 30 ticks a second for now, aka they update every 1/30 of a second )
  • Enemies don't go all up into your face anymore, aka they stop moving once you are close enough to them
  • Most enemy data is now stored in Scriptableobjects ( like they should have from the start )
  • Enemies "notice player" range is now way bigger, so they don't get lost around the map
  • Enemies should no longer drop points, that are worth nothing
  • Enemy Bullets don't collide with enemies any longer

Weapon Changes:

  • All weapons now shoot physical bullets instead of shooting raycasts
  • Added Soda Launcher
  • Carroteer Damage 250 => 175
  • Carroteer now has to Reload
  • Carroteer has more Recoil now
  • Adjusted the AimShooting and Shooting animations for the ChilliPistol and Carroteer
  • Made the red color on the ChilliPistol more vibrant
  • When Meleeing the enemy, the player looks in their direction
  • Time slows down for a brief moment when killing enemies with melee
  • Added Camera shake on melee
  • Sniper Bodyshot can no longer OneShot

Bigger Changes:

  • Added a new map for playtesting.
  • Removed ALL enemies and bosses
  • Added 6 new Enemies : BurgerFied, BurgerFied_Fast, Tomater, Burnout, PizzaCutter and Smaller version of BBQ Joe ( BBQ Jr )
  • Added 1 new Boss : BBQ Joe

Sound Changes:

  • Fixed : Sound Effects cutting out after a lot of them are triggered
  • Switched to using ScriptableObjects for some sound effects



Notes:

You might see some performance drop in this Patch cus of the new enemies.

Havent had the time to tweak the new parameters to perfection, so expect the balance to be a bit off.

Files

TerrorFried 2 0.15.zip 48 MB
Oct 21, 2023

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