A downloadable game for Windows

TerrorFried 3 Third test build

Controls:

WASD, SpaceBar - Movement
F - Interact
R - Reload
G - Drop non-weapon Items
ESC - Pause menu
X - Skip Round waitingtime


Smoke particles aren't lit for some reason, but fuck that

You can also download teh version with the impossible Hotdogs under the actual download. I do not recommend downloading it

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMrLonelyDK

Download

Download
TF3 t3.0 ( Version with the impossible HotDogs ) 63 MB
Download
TF3 t3.21 68 MB

Comments

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Hey man :D I've just played the game and wanted to give some feedback. These are in no order of prioritization but instead when I found it.

  • On Ultrawide, the UI doesn't scale well. E.g. the logo is going off screen and the tabs in the settings menu (3440x1440). Same goes for in-game with health and such.
  • Default FPS cap of 60 feels weird for those of us on monitors with higher hertz. Maybe set it to what the monitor/current resolution is at?
  • Animations feel so nice and smooth.
  • Shooting your gun and getting kills feels satisfying. The ding sound adds so much.
  • I like the enemy design. I actually felt stressed when the exploding ones came out and the one that teleports.
  • I managed to get myself killed in round 9 by clicking F on a crate which gave me an item. I wasn't sure how to get rid of it. Spamming buttons didn't seem to do anything (did I miss something?)
  • Clicking the main menu button after dying reset my resolution settings (I changed to 1920x1080 but it went to 3440x1440 once I went to the main menu). The settings menu still said 1920x1080 but I had to swap away from it and back for it to get fixed.
  • Main menu "Forum" button really should say something like "Feedback Form" or such. I just noticed it as I was typing this message. Going back into game after fixing this reset it back to ultrawide.
  • Once I unlocked the part of the map where you put 2 things in, I had some lag spikes occur a few times.
  • Round 14+ feel very challenging. I wasn't sure what weapon I could have used. Didn't manage to use the grill.
  • Finally, I saw a few comments about sliding. I don't think the game needs it since you can jump sideways for faster speeds.

I played 2 times. I honestly will play more :D Would be super fun with friends but I do realise that's massive scope. Keep up the work.

Fantastic foundation here. If click and hold firing was implemented, it was not working for me when I tried out the demo. This was obviously rough when I picked up a weapon I expected to be fully automatic and had to spam click instead. The map has too many wide open spaces. Think back to COD zombies - you feel almost cramped and claustrophobic in some hallways. This gives opportunities for the player to slip up and get trapped with enemies. You made some very satisfying hit markers and death popup indicators, maybe the same could be done for the wall buys and door opens to give the actions more oomph. Keep it up, this will definitely be a fun game!

(1 edit)

the game is fun but it lacks some features like crouching and sliding, also the enemies are too easy to train and kill them without risk. (8.5/10) :D

(+1)

you can go out the map by getting pushed into it by the gnomes

(+1)

I love the art style of the game, but I would maybe consider adding something like sliding and crouching, it would make the game feel a lot better.

(+1)

where slide? huh 

epic

(+1)

I just watched your video and immediately downloaded the game, and now I’d like to leave you some feedback ^^

Pros

  • I love the art style
  • The movement feels good
  • I haven’t encountered any bugs so far
  • The weapons also look great

Cons

  • You have a dummy with weak spots, but unfortunately, I never felt like I could really control any of the weapons well enough to precisely hit those weak spots
  • The weapons themselves still feel very “spray and pray” because the bullet spread is quite extreme
  • I would really love to see a difference in accuracy between the weapons or maybe have a right-click option that makes you move more slowly but shoot more precisely

I hope I could help you a bit and I’m looking forward to the next dev blog!

very good would play again